In Total War: Warhammer, Creative Assembly is casting aside its historical banner and taking up a coat of arms in a realm where unholy beasts and ferocious magic are the norm and where the forces of chaos are ready to sweep down and engulf the world.
But how does a developer, whose flagship franchise has refined the art of real-world war over the past 15 years, go about building a title atop a fantasy series that’s ruled the roost of tabletop miniatures for over three decades?
Appropriately enough, the answer begins with play.
Greenskin Lord wreaks havoc on the battlefield
Source: IGN Video Games
