Watch Dogs 2: Save Me, San Francisco

Every component of Watch Dogs 2 spawned when the team at Ubisoft Montreal decided it had to take place in San Francisco. The game’s protagonist, Marcus Holloway, was a kid raised in Oakland and incorrectly profiled by ctOS 2.0 – an updated version of the surveillance software from the original game. So, with the smarts and tech knowledge of someone who grew up around Silicon Valley, he’s inspired to make his own unique brand of ‘change’ – hacker style.

From the get-go, this makes Watch Dogs 2 differ from the first game. Aiden Pearce’s story was a very insular, anti-social revenge, where Marcus Holloway has banded up with DeadSec, a fairly ‘cheeky’ hacker organisation, to challenge notions of security, freedom and, apparently, gentrification. Even beyond that, though, the game’s lead writer, Lucien Soulban, described Marcus to me as "charming" and "socially impactful," which is almost a 180 from Aiden Pearce’s utter lack of personality. He also just has a more believable, warm design, with fashion inspired by Northern California, that real people might actually wear, rather than just a broody trench coat with a cap. I’m genuinely excited to learn more about him, and it seems like he’ll be a likable companion throughout the journey of Watch Dogs 2, who comes with the added bonus of being able to do some very fluid-looking parkour to help you get around.

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Source: IGN PC Articles

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