LawBreakers Is Like Overwatch Meets Unreal Tournament

Above: Lawbreakers footage of the Assassin Kitsune playing a match of Turf War game mode.

Prior to my first hands-on session with Lawbreakers, the first game by Gears of War creator Cliff Bleszinski’s since his short, Michael Jordan-esque retirement from game development (though, to my knowledge, Cliff wasn’t spotted shagging flies for any minor league baseball teams), my eyes lit up when Bleszinski mentioned the Assassin class.

“Ooh, that sounds up my alley,” I thought.

It turned out my veteran first-person shooter instincts were correct. As my first match in the gravity-altering competitive shooter began, it didn’t take long for the Assassin and I to jell; I rapidly ascended the scoreboard as the sword-wielding, grappling hook-slinging killer. Her dashes allow her to rapidly close the distance between her and range-attacking foes, while the aforementioned grappling hook can be used to hitch onto geometry as well as enemy players, thus pulling yourself into their personal space in a hurry. I sliced and diced my foes in a fury of blades, saving my built-up ultimate attack power to trigger a superpowered frenzy that made me nearly unstoppable for short stretches. Only the Titan’s power attack seemed capable of putting me down with any sustainable success.

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Source: IGN PC Articles

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