As great as Deus Ex: Human Revolution was, it was far from perfect, and its empty feeling hub areas were among its most obvious flaws. It’s also one of the areas in which its sequel, Deus Ex: Mankind Divided has improved the most. Having played plenty of Deus Ex over the years, I mostly expect the guard-infested infiltration spaces to be impeccably designed, but after playing a substantial chunk of Mankind Divided, the hub areas seem to be catching up nicely.
For one, they’re much more dense – both in terms of the number of NPCs roaming around, and in the number missions, stories, and hidden goodies there are to partake of. Whether it’s a maintenance hallway tucked away in the back of a subway station or a seemingly abandoned second-floor apartment, I could barely make it from point A to B without finding some unsavory business to stick my nose in. This pleased me.
Source: IGN PC Articles
