Big emotions as That Dragon, Cancer wins Impact Game Award

Outstanding acceptance speech from co-creator Ryan Green

Most people who’ve played That Dragon, Cancer agree that it’s a heart-wrenching experience. The game tells the true story of Joel Green a small child struggling with terminal cancer. The game was created by his parents Ryan and Amy Green, as well as family friend Josh Larson.

Tonight at The Game Awards, Ryan Green accepted the award for Best Game for Impact. He spoke to the audience about the power of games to show “not who we want to be, but who we are.” You can see his stunning acceptance speech above. It’s definitely worth watching, and was equal to the game’s ambitions and its achievements.

Here’s what I had to say about the game when I played it earlier this year. If you haven’t played it, and you feel up to a real emotional challenge, I can’t recommend this game highly enough.

“What I really want to say about this game is that it is upsetting, from the beginning to the end. It is challenging, enriching and devastating. I think it might have changed me in some way that I’m yet to fully understand.,,

“Nobody wants to know what it feels like to be a mother sitting in a doctor’s office, being told that your child is definitely going to die. When you play this powerful scene — unless you’ve been through that in real life — I suspect you still won’t know what it feels like, not truly. But you’ll grasp some previously unsuspected sense of such a dreadful moment.

“Nobody wants to know what it feels like to be a father sitting in a hospital room with a screaming baby, trying to quiet the child down, begging for peace while seeking to come to terms with the enormity of the silence that awaits…

“That Dragon, Cancer is the best of games. It reveals to us what it means to be a fellow human being finding the strength to survive terrible circumstances. It shares through words, pictures, sounds and actions. The actions give us a sense of the pain of others. They show, rather than tell. This story is unique in that it tackles the most dreaded of human experiences in the form of a video game. If you play this game, it may change you.”

Source: Polygon – Full

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