The new For Honor patch notes refer to a recent update launched on PC and soon to be released on PS4 and Xbox One.
For Honor update V1.03 foras been submitted for certification with Microsoft and Sony, however, the timing for the release are not currently known.
A huge list of For Honor Gameplay changes are included in the new patch notes, including a huge list of character rebalancing.
Both the Valkyrie and Peacekeeper classes have seen the biggest changes, it is currently unclear how much it will affect the overall gameplay online.
Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes, Ubisoft say they are changing some of her moves to behave as designed.
Valkyrie, meanwhile, has gone from the 1st place in Win/Loss in Duel to the last spot, this has led to Ubisoft making some of her moves a little faster and added some mix-ups.
For Honor Patch Notes:
All Fighters
- We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
- Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
- Fixed camera clipping issues with walls on executions
Peacekeeper
Fixed the Peacekeeper Guardbreak and Bleed stacking bug
- Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
- Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
- Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
- Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
- Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
- Stab range increased from 1 m to 2 m
- Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
- Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
Source: xbox one – Google News
