Though it’s a ways out, the base-level pitch of The Darwin Project shows that the game has the potential to be something really cool and really special. The first game by Scavengers Studios, composed of folks who’ve been making AAA and indie games for quite a while, Darwin takes a survival core of something like Rust or Don’t Starve, adds in asymmetrical competitive multiplayer, mixes it with the themes of the fiction of Battle Royale and Hunger Games, and then tosses all of it on its head with the introduction of ostensibly a Dungeon Master, as well as audience participation.
Yep, I agree, all of that sounds cool.
The game takes place in the Northern Canadian Rockies in a world on the verge of an impending ice age. From this, a science experiment/reality TV series is formed that tosses inmates in the frozen tundra, gives them a slim chance at freedom, and is ultimately there to to see how long they can survive both the elements, and each other. Most players assume the role of one of the seven inmates in a match, and have to spend their time gathering resources, managing things like warmth and hunger, and ultimately planning for how they’re going to kill their opponents once they run across them on the play field. Weapons and traps play a big role, and this is all presented form a third-person perspective with visuals similar to the aesthetic of something like Overwatch.
Source: IGN PC Articles
