Ubisoft continue to tinker with their new hack and slash fighting game, following a mass of fan feedback and displeasure regarding certain aspects of the game’s mechanics.
For Honor patch notes for update 1.05 have been revealed by Ubisoft, who have taken aim at rebalancing the game on a large scale on PS4, Xbox One and PC players.
The new For Honor adjustments are wide ranging, looking to change everything from how Superior Block works, along with other bigger game mechanics, such as feats and Guardbreak.
“Guard Break can be countered if you press Guard Break within 200ms. The way we’ve handled this mechanic so far caused that time window to shrink if you were using Gear with Debuff Duration Stat,” a developer message explains.
“It wasn’t intended, so we’ve updated how this works to guarantee the 200ms Guardbreak Interrupt window regardless of Gear. Guard Break cannot be interrupted if done on a target that is in a Recovery, Dodge or Attack.”
On Superior Block changes, Ubisoft revealed: “Superior Block visual feedback used to be inconsistent across characters. In general we make the weapon or shield flash for the duration of the Superior Block.
“Some characters like the Warden for instance had their entire body flash, because we were afraid it wouldn’t be visible enough on the sword only for the Top Light opener. However, the full body flash was often mistaken for the Uninterruptible Stance visual effect which is also full body.
“So we’ve updated the Warden’s feedback to be only on the sword. We did the same for the Kensei’s Dodge.”
The game’s online modes have also seen large tweaks, including to one of the most popular, Skirmish.
Skirmish
- The following changes have been made to help shorten the average match length:
- The Hero Kill reward has been increased from 27 to 35 points
- The Streak kill bonus awarded per subsequent kill is now 10, 15, 20, 25 and 30 points instead of 5, 10, 15, 20 and 25.
- The “Savior” reward (assisting a friendly in a duel) has been increased from 10 to 15 points
- Introduced the “Avenger” renown bonus that rewards 15 points (Killing an enemy who has recently killed a team mate within a 10 second timeframe)
- Changed the “Honor” bonus of 1 vs 1/2/ 3/4 to 15, 20, 25 and 30 points from 10, 15, 20, and 25 points
- Base respawn time has been reduced from 12 to 10 seconds
Other game mode changes include:
Elimination
- Boosts are no longer available for pick-up at round start, they now appear 20 seconds after each round starts.
- The time to pick up a Boost has been increased from 1 second to 2 seconds.
Custom Match
- The Hero Single pick option has been added to custom matches, accessed on the rules page.
For Honor update 1.05 patch notes:
Superior Block feedback
- Warden’s Top Light opener Superior Block visual effect applied on sword.
- Kensei’s Dodge Forward, Left, Right Superior Block visual effect applied on sword.
Valkyrie Moveset
- Removed Guardbreak Cancel from Shield Tackle Cancel Moveset description.
Guardbreak
- [Bug Fix] Counter Guardbreak ability is no longer affected by the Debuff Gear Stat.
Assassins
- [Bug Fix] Assassins not falling Unbalance when thrown out of stamina is resolved.
Barracks
- [Bug Fix] Fixed inverted Kensei Emotes “Wipe Blade” and “Arm and Armed”.
FEATS
Regenerate
- Health regeneration only works from Idle
- Health regeneration set to 12HP per tick (from 10HP)
- Developer comments: Regenerate could be exploited by fighting enemies Out of Guard Mode. The Warlord could just release lock, take hits, and the Feat would regenerate his HP without much of a challenge. This is not a behavior we want to encourage. By enabling the HP regeneration only in Idle, Regenerate now is efficient in safe scenarios only, which is more aligned with its intended purpose. We’re also increasing its regeneration rate in order to compensate for the loss of regeneration on hits.
Shield Basher
- [Bug Fix] Shield Basher functionality will no longer be partially deactivated on death
Source: xbox one – Google News