Game Director Luke Smith discussions the decision.
Unlike its predecessor, Destiny 2 will launch on PC as well as consoles, but there is one thing both versions of the game will continue to have in common: no dedicated servers.
In an interview with IGN, game director Luke Smith stated that dedicated servers were “just not an investment that we made for Destiny 2.”
Instead, Destiny 2 will continue using peer-to-peer networking to power multiplayer matches, which could be bad news for PC players who are used to the stability of dedicated servers.
Smith explained, “The smaller team format — although it’s one bigger in the Trials [of Osiris] case — but the smaller team format in general makes it easier for us to find tighter matches.”
According to Smith, Bungie is committed to tweaking matchmaking parameters to have a larger focus on connection quality.
There’s been a lot of Destiny 2 over the last day – here’s everything we’ve learned so far in one place, including news, gameplay footage and hands-on impressions.
Chloi Rad is an Associate Editor for IGN. Follow her on Twitter at @_chloi.
Source: IGN Video Games