The rival machine’s power advantage over the Playstation Pro won’t be that evident when it releases this winter, according to chief Jim Ryan.
He reckons game makers won’t have time generally to create two bespoke versions of a game for both machines.
Instead, he thinks developers will make one ‘enhanced’ version of their game that’ll work identically on both consoles.
And as a result, the six teraflops of power packed into the One X won’t be needed.
That would be a huge blow for Xbox, which is trying to sell the £450 machine mainly on the fact that it will be the most powerful console to ever hit shops.
If developers decide to make just one boosted version of a game over the more basic PS4 and Xbox One copies, it’ll practically render all the extra strength Microsoft is offering over the PS4 Pro redundant.
Microsoft premieres Xbox One X, the world’s most powerful console
Xbox One X was designed to be the best console to create and play games on, putting the greatest graphic fidelity in the hands of the world’s best game creators to create true 4K games. Coming to all Xbox One markets starting Nov. 7, Xbox One X will retail for $499 USD and £449 GBP
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Mr Ryan said: “Cast our minds back to the PS3 generation, where we had on paper more impressive specifications than our competition, and in some areas by quite a considerable margin.
“Now, that didn’t play out the way we had anticipated it would.
“What happened was that developers, maybe at the behest of publishers, developed up to the lowest common denominator and stopped there.
“Very few cases took advantage of the additional horsepower of the PS3.
“You only do one set of work.
“You don’t do one set of work to get up to one level and then a different amount of work and consequently may need to go further.”
He added to Eurogamer: “I’m a big believer of learning lessons from history.
“History doesn’t always repeat itself.
“But if you’re a publisher of video games, that is a perfectly commercially rational approach for you to take.”
Source: xbox one – Google News