Take A Look At The Awesome NES Splatoon We Never Got To Play

Splatoon is fantastic in 3D, but what exactly would it look like in 2D? That’s former Vitei (Steel Diver, Tank Troopers) staffer 

“While I was at Vitei wrapping up work on Tank Troopers as a gameplay programmer, I wanted to start my own project to pitch to Nintendo for a follow-up contract,” explains Heckel. “As I’d been studying NES programming as a hobby for some time, I suggested the idea for a NES version of Splatoon to my former boss, Vitei CEO Giles Goddard. This was in July of 2016.”

Work progressed swiftly, with the prototype getting to the stage where it was possible to run, jump, shoot and transform, and “rudimentary” collision detection was implemented. Even the audio side of things began to develop. “Mark Sparling’s MMC5 cover of ‘Splattack!’ [which you can listen to below] plays in the background through the Famitracker driver,” says Heckel. “This all runs on real hardware using dev carts I had made from repurposed copies of Sangokushi II for the Famicom.” 

Source: Nintendo Life

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