The Creator Of Seaman Worked On A DS Title Called Mario Motors

Yutaka “Yoot” Saito is one of Japan’s most unique game designers, having creating titles such as Seaman and Odama. Over the years he has enjoyed a close relationship with Nintendo, and was on very friendly terms with the late Satoru Iwata.

Speaking at Reboot Develop 2018, Saito revealed two interesting Nintendo-related nuggets. The first is that he provided direct inspiration for the StreetPass system used on the 3DS:

Once, when we were discussing some of the things we’d like to be able to do with a new piece of hardware, which will be coming for next generation of Game Boy, I told them a story from when I was a middle school student.

Every morning on the way to the school there was a girl on the train I rode. I was almost 15 years old and I was too shy to talk to her. So in the meeting I raised my idea that if we had a kind of magic machine so I can talk to her, that would be wonderful.

A few years later, my company was invited to Nintendo headquarters by developer relations after Nintendo DS was announced. And the guy who did the briefing said, ‘There is one big feature remaining we haven’t talked about yet. This is something CEO Iwata wants to tell you personally, Mr Saito-san, so I’m going to call him. Please stay here.’

A few minutes later Iwata-san came down to the meeting room, and with a smile he said, ‘Mr Saito, we finally put in the feature we talked [about]: it’s called StreetPass.’

(Saito mentions the DS specifically here, but it could be that he means the 3DS – or perhaps that Nintendo had StreetPass working on the DS, but didn’t use it until the 3DS arrived.)

During the same talk, Saito gave details on an unreleased game in the Mario series which he worked on with Nintendo. The title involved sculpting a car engine from a chunk of metal, taking into account how the shape of the engine would impact its performance. 

Source: Nintendo Life

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