Another area that players felt needed a little work was in the uneven difficulty throughout the entire game. Tiny Bubbles allows you to play levels in a pretty non-linear fashion so it was never a major issue, but there were certain levels that most definitely felt overly hard at times. Pine Street Codeworks went through all of their analytical player data and made adjustments to the difficulty on the levels that seemed to give the most people trouble, so the result should be a much more even ramping up of difficulty with the levels closer to the end game still being a pretty significant challenge. Finally, an Android version is still in the works but isn’t quite ready yet, but when it does launch it’ll be using a free to download with premium unlock IAP model that seems to suit the Android world better than iOS. We’ll update you when we learn a release window for Android, but in the meantime check out this latest update to the iOS version of Tiny Bubbles and check out the forum thread for some discussion.
Source: TouchArcade