Unlike on desktop where AMPLIFIED is paid DLC that requires you owning the base game, NecroDancer: AMPLIFIED on iOS is a separate release from the original game and actually contains all the content from that game plus the new AMPLIFIED content in a single app. Best of all is that unlike the original Crypt of the NecroDancer, AMPLIFIED supports the full screen of the latest iPhone X devices (and I’m assuming the new iPad Pro models, but don’t have one to test). The original game is one I’ve had in my “hope this gets iPhone X support someday" folder on my phone, so with that as well as all the new AMPLIFIED content I’m more than happy to throw another five bucks down. If you missed out on the original game then you can check out our full review as well as our Game of the Week writeup from when it released.
While it sounds like just a gimmick, I always felt like the rhythm aspect to NecroDancer significantly evolved the roguelike dungeon crawler formula by forcing you to keep moving and reacting on the fly. That’s generally a genre where you want to take your time and plan out your moves well, so it’s definitely refreshing and fun to have the rhythm part shake things up. Plus, you can always just play as the Bard which has no rhythm requirement and play NecroDancer like a regular old dungeon crawler. This really is like the ultimate roguelike dungeon crawler with a little something for everyone, and NecroDancer: AMPLIFIED feels like the definititve version for mobile so definitely consider checking it out.
Source: TouchArcade