Bloodstained: Ritual of the Night will no longer be getting a new rougelike mode, despite being a reward for a stretch goal that was met during the project’s initial Kickstarter funding run.
In an update on the Kickstarter page Jason Ryan, senior community manager at publisher 505 Games, explained explained that the mode was simply not possible anymore due to due to incompatibility with some of Bloodstained’s coding. "Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle)," writes Ryan. "Due to this, we regret to announce that we will not be developing Roguelike as part of the project’s planned stretch goals."
Instead of a roguelike mode, Bloodstained will be getting a Randomizer that attempts to bridge the gap by introducing some elements that would’ve been included. This mode will change up the locations of items, randomize where save points and warp rooms are, and change which boss ultimately ends the game. Up to eight parameters can be edited before starting a new campaign to create a unique run, which can then be shared with other players via a generated seed that can be used to spin up custom games.