Resident Evil 3 Remake: Nemesis Can Break Into Safe Rooms Now

Nemesis is able to break into safe rooms in the Resident Evil 3 remake, meaning you’ll never feel at ease again.
The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite.
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Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building.
Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph.
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For more, check out our own hands-on preview of Resident Evil 3, as well as the news that a demo is on the way.
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Source: IGN

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