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Ghost Of Tsushima Is Sucker Punch’s Largest Game To Date

With Ghost of Tsushima, developer Sucker Punch is touting the largest game world it’s ever created. And by taking liberties with the real-life landmass, it’s aiming to create an open-world with a lot of variety.

Speaking to IGN, creative and art director, Jason Connell, explained that the different areas seen in the recent State of Play showing are only a small sample of the numerous biomes the islands of Tsushima has to offer.

"We try really hard from an art direction perspective to make [each area] feel distinctly different and try not to muddy things up," Connell explained. "And while that may feel a little bit loud, when you approach it, it feels very memorable. I can remember where it is, I can see it from everywhere on the island. And that’s important to us because the island’s big, and we’re not putting markers all over the place, so you have to come up with other visual anchors to keep your directionality intact."

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Source: GameSpot